Results 1 to 10 of 10

Thread: List of suggestions and recommendations regarding enchantments

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member
    Join Date
    Mar 2016
    Posts
    429
    Gold
    7,121.00
    Annihilus Account: vaudeville

    List of suggestions and recommendations regarding enchantments

    Just wanted to put it out there in case there is some chance the following will at least be considered. I do know and understand that some of the fixes are probably in and that I will probably be repeating myself here, but I wanted to get as what I'd like to see out of the way. Also be aware you'll be seeing walls of text. I get a bit carried away, but I'll try to be as concise and clear as I can. For now the following series will deal with enchantments

    1) If it's possible (and from what I've heard, that is a big if), can we at least see some drop rate hierarchy for enchantment scrolls like we do with runes to an extent where say a level 1 enchantment isn't to hard to find but a level 5 enchantment is pretty difficult to find?

    2) Increase (if feasible) the chance of getting level 1 and 2 enchantment scrolls at least (maybe there could be a specific new game area that does this or killing one of the bosses during an uber run can guarantee that at least one of such drops?), but, and I admit one person did have a point to an extent regarding this consequence, beware of enchantment re-rolling. My own personal recommendation would be that a level 1 enchantment scroll (or possibly any scroll) can't be re-rolled to anything higher than its own level, or in other words, 3 can't be frozen scrolls will not under any circumstance give you a 10% extra lightning damage if re-rolled.

    3) Please add a few more other enchantment scrolls. I'm sure you guys have already heard this and thought about it already. On top of my head, I recommend the following additional ones:

    a) 1 to extra shadow master (in a similar vein to having an extra Valkyrie, spirit, and golem)
    b) (#)% enhanced damage or lower physical resistance and/or defense
    c) 1 to teleport (recommend such be at least lvl 5 and such should require a particular valuable item to be sacrificed)
    d) prevent monster heal (I do understand a mal rune and certain items can cover this)
    e) # to some kind of aura (perhaps defiance just for added defense or vigor just to be able to move a bit faster?)
    f) #% increased defense (probably not worthwhile in the long run, but I thought of throwing the idea out there).
    g) 1 to extra number of traps?
    h) add knockback

    4) I recommend the following enchantment scrolls be modded or done away with for reasons that should be obvious

    A)The Scroll of Blood

    Not worthwhile for almost all builds as it stands now considering:

    a) that the Summoner Druid has murder of crows,
    b) the Were-druid can count on hunger and feral rage (for were-wolfs of course) both of which replenishes a lot of health,
    c) the Necromancer could use life tap if need be not that the necromancer should be putting themselves so close to the front if you know what I mean (same idea applies to sorceresses and bowzons as well),
    d) the Barbarian (or even the were-bear druid) will likely have so much HP that 35 extra hp per hit is pretty much meaningless to them,
    e) the paladin can always rely on prayer or redemption (the latter only really being with slain enemies of course and not bosses),
    f) a perfect or divine skull, amn rune, or any life steal equipment will likely cover any need for what this scroll offers,
    g) The Amazon, Barbarian, and Paladin prime sphere's all have the same trait thus reducing the need for such (also consider the barbarian sphere has stun thus reducing the need of gaining health back at least against mobs of monsters since they'll be stunned),
    h) who would want to waste their time sacrificing both a divine skull and Diablo's soulstone just to use this (assuming you can even find the scroll in the first place) never mind such is a level 4 enchantment,
    i) and finally in the end of the day there are such things as rejuvenations potions let alone regular potions.

    Suggestion(s): Lower the level of the enchantment and/or make the life per hit higher and reduce the item(s) necessary to obtain the effect (maybe an amn rune or p or divine skull or one of each and maybe something more manageable to find).
    Last edited by vaudeville; 05-11-2016 at 11:45 PM.

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
footer