Quote Originally Posted by Addah View Post
I've edited a few of the options




The runes only really matter when the ladder resets because nobody is going to spend 800 gold on a Ber rune.

Upgrade scrolls aren't as overpowered as you say because you could upgrade items regardless with the cube recipes excluding superior items, also ethereal armor can't be enchanted so long-term you only want ethereal weapon. If there was an "add X amount of sockets" scroll then that would be pay to win.

I agree cap all drop rates at 8 players would get the job done but it might be better to cap at 20 players instead so people don't set such a low "player limitation" on the games they create, and games rarely get over 20 players now without people stacking their mules, unless ladder is fresh.

The same thing with drop rates I could see helping with XP rates to moderate progression a bit more and help with long-turn objectives.

Having Rune Downgrade scroll cost 1 gold would hugely benefit Rune trading and value at lower levels.



Disabling it is a bad idea because it means a very unique feature is removed from server advertisement, but nerfing the XP gained by 50-75% or removing it would give players enough incentive to go out and actually play to level up after a certain point.
thats my point mate . at ladder reset you buy runes for enigma get lvl 65 on your st barb and insta clear everything till your geared for end game and then just farm. if you have to farm those runes your progression from the start is slowed. im coming at this from a hc point of view so my xp is probably diffrent to most of the comunity in all fairness. but for me that is a simple way to slow down progression. you used to have to build a sorc to farm fast in early game at ladder reset which came with risks attached now as i say you get 65 on an unkillable class equip enigma and troll the rest.