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Thread: 4.1.1 Patch Notes

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  1. #1
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    Quote Originally Posted by Game View Post
    Well as I said, I may still change things around, builds that rely on summons are super hard to balance, so I have to throw it out and let people test it. I will wait on some feedback from other things related to Necromancer then I will change things accordingly.
    Okay. From what i've heard. The summon skeletons are dying to fallens in blood moore. probably a glitch. Overall summons being shorted I guess arn't doing what people had hoped. But I'll let others post on those issues. Im just stating what people have said to me today.
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  2. #2
    Quote Originally Posted by Lockzilla View Post
    Okay. From what i've heard. The summon skeletons are dying to fallens in blood moore. probably a glitch. Overall summons being shorted I guess arn't doing what people had hoped. But I'll let others post on those issues. Im just stating what people have said to me today.
    It sounds like the skeleton HP is getting TOO high, and is rolling over. I may have to lower it some. I mostly need people with proper builds to test Skeletal Burst for me.

  3. #3
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    Quote Originally Posted by Game View Post
    It sounds like the skeleton HP is getting TOO high, and is rolling over. I may have to lower it some. I mostly need people with proper builds to test Skeletal Burst for me.
    I also wanted to say. I'm not asking for the revive skill to be put back to normal. But more like 8-15 revives maybe. 1 simply isn't enough. Thanks
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  4. #4
    Senior Member LordManhammer's Avatar
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    Quote Originally Posted by Game View Post
    It sounds like the skeleton HP is getting TOO high, and is rolling over. I may have to lower it some. I mostly need people with proper builds to test Skeletal Burst for me.
    I took my summoner into Plaguelands in Liche form. Skeletal Burst feels a bit stronger against the normal monsters. Against the Liche King it actually felt worse. It procced the Poison Spirit from Plaguebringer less than before. Killing the LK took way longer than before wearing the same gear. Before I was able to equip Sss'Haa's blade and let the summons do the work. Now that there are fewer, they don't even scratch him. I had to use Plaguebringer to slowly poison the big lug. Very, VERY slowly. Yes, the skellies are tankier and yes they do more damage against normal monster but against bosses, numbers are our biggest advantage.

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