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Thread: Necromancer v2

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  1. #1
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    Quote Originally Posted by Addah View Post
    Praise the Lord

    I hope next you will test with around 15 max each skeleton warriors/archers because only 6 of each is giving me crippling depression

    Revive limit at 5-10 might be perfect

    The Golems are good enough

    Maybe Druid summons deserve some Dodge

    P.S.

    I tried to give nedamettin some faith
    7-10 is better. Revives.
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  2. #2
    Quote Originally Posted by Addah View Post
    Praise the Lord

    I hope next you will test with around 15 max each skeleton warriors/archers because only 6 of each is giving me crippling depression

    Revive limit at 5-10 might be perfect

    The Golems are good enough

    Maybe Druid summons deserve some Dodge since Necro summons have damage reduction

    P.S.

    I tried to give nedamettin some faith
    I am just tired of negativity. Most of the suggestion were his, he talked like he was a summoner master so I tried his ideas. I will be reverting multiple changes today or tomorrow and try a different direction.

  3. #3
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    Quote Originally Posted by Game View Post
    I am just tired of negativity. Most of the suggestion were his, he talked like he was a summoner master so I tried his ideas. I will be reverting multiple changes today or tomorrow and try a different direction.
    I'm a Summoner in real life and I hope you keep the damage the way it is now but make it 12-18 of each skeleton with a limit of 10 revives.

    I honestly think that would be perfect considering my original post explanation here.

  4. #4
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    Thanks for playing with us when you did nedamettin.

    Good luck on your next endeavor.

  5. #5
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    I think this is a rare situation where something is drastically changed and impacts multiple classes.


    As long as it's fixed relatively fast, if it's tested live, then it's not really a big deal.


    One possible fix is to have Class Suggestion/Test forum section so people can give feedback about experience in each class/build.True there's character strategy/guides but that's not the same thing, I mean for future changes.


    Or maybe select some people to research and give input on class changes, not necessarily test the patch.
    Last edited by Addah; 10-18-2016 at 03:03 PM.

  6. #6
    I will have a new revision pushed to live servers sometime late tonight.

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