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Annihilus 4.1.1 r2 Changelog:


Class Changes:

Druid

• Summons now gain more life from the Dire Wolf Synergy.


• Summons now gain more attack rating from the Spirit Wolf Synergy.



Necromancer

• Skeleton Warrior / Archer limit has been increased to 6 each before Skill level 10, and 12 each after Skill level 10.


• Fixed an issue causing Skeleton life to scale too high, making it revert to 1 life.


• Revive Monster limit is now set to 10, but can still be increased with the summon extra Golems / Revives item mod. HP per level has been shifted more towards points in Revive instead of Skeleton Mastery, as this will help Revives from Frostmourne be stronger.


• Skeletal Burst has been reworked. It is now a projectile that will burst on impact. This skill scales COMPLETELY off of weapon / physical damage and nothing else, so I recommend a high damage weapon.


• The FHR / get hit animation in Lich Form is no longer as long.
Man, you really an awesome person. Thank you so much for your continuous effort and time for making the best Diablo II experience we've all had in so many years. Keep up the great work