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Thread: 4.2 Patch Notes

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  1. #1
    Moderator Mephisto's Avatar
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    Quote Originally Posted by LordManhammer View Post
    World drop?
    It can drop anywhere! ( if itemlvl 87 or higher )

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    Regular Member bgtomsk's Avatar
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    Have anyone found out where azmodan is?

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    there is supposedly an items similar to a puzzle box that drops from diablo (either one) that you cube somewhere in a5. Nobody seems to have found it yet though.

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    Quote Originally Posted by rrra View Post
    there is supposedly an items similar to a puzzle box that drops from diablo (either one) that you cube somewhere in a5. Nobody seems to have found it yet though.
    I mean we know where to find the puzzlebox. And I found where to open it like 30 minutes into 4.2. No one did it yet?

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    Senior Member LordManhammer's Avatar
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    Quote Originally Posted by rattan View Post
    I mean we know where to find the puzzlebox. And I found where to open it like 30 minutes into 4.2. No one did it yet?
    I just had the Time Rift Diablo drop absolutely nothing during one of my runs. I'm wondering if that was supposed to be a puzzlebox:/

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    Does anybody know if the spawn rate of the Diablo area from last patch got nerfed or have I just been having bad luck getting it to spawn?

  7. #7
    Quote Originally Posted by rrra View Post
    Does anybody know if the spawn rate of the Diablo area from last patch got nerfed or have I just been having bad luck getting it to spawn?
    This is unchanged from last patch!

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    Senior Member LordManhammer's Avatar
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    Probably just bad luck. Make an offering to RNGesus before you start your farming run

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    After some testing I can confirm that the nerfs to druid were pretty bad - I think lowering it to some extent was fine but now it feels awkward where tornados in close range do not get to deal damage
    Maybe you should take a second look at it to see what adjustments are needed

    I think buffing weaker classes is the better solution rather than nerfing strong ones to a point where they don't feel playable anymore

  10. #10
    Quote Originally Posted by wdzepplin View Post
    After some testing I can confirm that the nerfs to druid were pretty bad - I think lowering it to some extent was fine but now it feels awkward where tornados in close range do not get to deal damage
    Maybe you should take a second look at it to see what adjustments are needed

    I think buffing weaker classes is the better solution rather than nerfing strong ones to a point where they don't feel playable anymore
    I like to find the sweet spot of both I used a druid in testing and there wasnt a single piece of content I couldn't easily mow down. I get its fun to breeze through content without having to worry too much about it, but Druid was just too far ahead of EVERYTHING. Hybrid damage in general is just so strong. As I mentioned in the notes we will keep an eye on it and adjust accordingly, but right now I still feel druids are in the top 2.

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