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Thread: physical bowazon improvement idea

  1. #1
    Junior Member
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    Annihilus Account: norak

    Lightbulb physical bowazon improvement idea

    lvl 1 skill

    Multi shot
    0.5 mana/lvl
    15% dmg/lvl
    synergy with guided arrow,magic arrow and bow mastery x%/lvl

    lvl 12 skill

    Guided arrow
    17% dmg/lvl
    arrow seek range 12 yards
    synergy with multi shot,magic arrow and bow mastery x%/lvl

    lvl 24 skill

    Bow mastery
    passive
    -1% to enemy physical resistance/lvl
    18% dmg/lvl
    synergy with multi shot, guided arrow, magic arrow x%/lvl
    lvl 30 skill

    Magic arrow
    -2% to enemy magic res/lvl
    +100% magic dmg/lvl
    synergy with multy shot, guided arrow, bow mastery x% magic dmg/lvl





    multy shot mana is bc to make it actually useable in the early game, high lvl skill can still have brutal mana drain.
    guided arrow now hits multiple targets , like a ricoshet i guess when there is multiple enemies , when single target then starts to benefit from pierce.

    leave your ideas also.

  2. #2
    Junior Member
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    Annihilus Account: norak

    OR

    strafe could also be single target with ed dmg and synergies and etc.

    OR just make strafe bounce between targets like fiddy times or so like arc,

    also i was thinking of maybe allow bows eth and/or just increase their base dmg

  3. #3
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    Annihilus Account: Addah

    I love the idea of giving Strafe some value, especially for early-game bowzon who doesn't have Mavina set

    End-Game though you won't be using physical, unless Frostfire is changed or a new weapon is made for it

  4. #4
    Regular Member
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    Annihilus Account: nedamettin

    attack rating is what makes physical builds weak. it should be improved. also for physical damage calculations, + minimum damage and + maximum damage matters a lot. even more than %ed if you have enough of %ed already. better have some items with those stats

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