The barrier to entry is too damn high. A few people get lucky which gets THEM to end-game, where all the good stuff drops, and they have no market, so they just give stuff away for free. It's so strange how this works...
The barrier to entry is too damn high. A few people get lucky which gets THEM to end-game, where all the good stuff drops, and they have no market, so they just give stuff away for free. It's so strange how this works...
i felt the drop rate for blue organs should increase a little bit or at least these organs should drop the same because they r really rare!! (alot more rare than vanilla items from my runs). often, i run 30 cow games without a single blue organ drop For high runes, i really think it should stay the same. from previous patches, the value of hr drops significantly after a month of playing and alot players would not accept hrs for mid to end game items (like ff, cow set, end cru etc. and dont even talk about new SUPER rare like mark and puzzles). with current hr drop rate, i was able to trade for a high ff for 6hrs, which from previous patch i have to spend12-15hrs.
+1, need to do inf cow, its impossible without having 10K gold and buying baskets ;(. Need higher HL zone to me farming only low lvl vanilla bosses isnt fun in the long term.
If you want to do inferno cows just load up 4 characters into a game and do like 10 hell cow runs.
They dont take long and most likely a hr will drop and probably a blue organ along with all the red organs you need. The hr will buy you the organs you are missing.
I kind of feel like arpgs have always been about grinding just so you can get better items so you can grind more. Diablo 2 was the only arpg that I can think of that had amazing pvp which was a nice break from the endless grind.
Diablo 2 was basically like "do chaos for drops and solo kill baal/nihk/diablo in a full game for exp"
As far as late game areas not feeling like late game areas, I dont understand your logic really. Sure as you gear up pits becomes easy but I have a couple very nice characters and theres still things that are a struggle. Warcry barbs are just strong at mfing with budget gear, which is great for someone who cant play alot. If everything feels too easy on a warcry barb start making other project chars. Some of them will end up being better in every way than a wc barb.
As far as not being able to solo mythic bosses, thats just a matter of choosing a build thats not very good at soloing mythic bosses. Theres builds that can solo to at least passed cain in cruci.
If they changed the drop rates to be a little more flexible for casual players then trading will be almost impossible because players like me who no-life this game will flood the market with everything and noone will need to buy anything :P
I do understand the frustration about the marks never dropping, Ive been doing diablo runs for like 3 days without one dropping and even if a mark drops I feel like im going to get a deadly sin. But at least eventually when my hardwork pays off I know that 3/4 of the items i might find will have a very high value and even deadly sin will pay out enough to keep me happy. If youre a casual player you're better off just farming time rift/ pits/ dreamlands and selling the drops OR farming fragments and doing worldstone event and selling what you find and eventually youll get a few marks. But yes either way it takes effort. Feeling like you want to quit because your goals require effort is just an unhealthy perspective in all areas of life in my opinion, no offense. Im also viewing things from a no-lifer perspective so obviously our opinions wont be the same :P
But anyway how do you guys feel about turning some of the other useless side areas into inferno areas and making them a little harder than the a5 pits?
if anything it would give people a fresh place to farm and possibly a little bit of a challenge and maybe some nice rewards
Last edited by Bloop; 03-29-2017 at 02:46 PM.
ww barb can solo cruci up to at least lvl 13
bowa can supposedly solo cain as well
im pretty sure a good druid could solo cain
wwsin wrecks anything outside of cruci pretty much and can at least tank well enough to kill cain with 1 other player.
im sure theres other ones, i havent really had the opportunity to play some of the other builds like fire sorc and summoner and stuff.
im not sure if any build can solo the entire crucible. but theres 2man teams that do it supposedly.
Last edited by Bloop; 03-29-2017 at 11:07 PM.
Like Bloop said, those are some examples of characters that do well in the Crucible.
But still the Mythic Bosses were created so players would have to team up against them.
I'm sure as Annihilus gets updates Game will make the Mythic Bosses stronger as well.
So even if the characters Bloop named can kill them or almost solo them.
They probably wont be able to for long, just saying.
making mythic bosses hard to defeat is good, but making them team only obliterates the chance from solo players. Not sure from when, this server becomes clan oriented along with more and more end game contents being team only. i think clan idea is good but sometimes its hard to get in, especially when ur not an active player(like 2-3 hrs a day) and not alot of clans open recruiting. So, for those regular but not active players and with reset cycle being around 6ish months, they will never get a taste of those mythic bosses and make this great server ordinary like other private d2 server. so, from my point view, there are areas(like cruc) for team oriented players, there should also be areas for solo players.
all i want to say is + tyreal keys/puzzles/trag marks leave the other right where they are i havent found not 1 puzzle/key at all and thats funny when u get the other soul stone/marks first so just up tyreals keys/puzzles/trag marks and things will be fixd
this might just be me but that sound more fair atm