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Thread: ADDITIONAL INFERNO MAPS FOR FARM

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  1. #1
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    Quote Originally Posted by Lampogriz View Post
    My vision:

    Tier-1 inferno:

    - Act5 infero portals.
    - Inf cows

    First inferno for new players, ladder reset. ilvl < 90 and sligtly nerf quality of drops. Very small chance to drop puzzle boxes

    Tier-2 inferno:
    stoney tomb
    swampy pits
    the iccy cellar

    better quality of drops and ilvl, Small chance to drop puzzle boxes

    Tier-3 inferno:
    Should be new areas with mob strength ~ Level 14 Crucible, requires GOOD equipped player(s)
    a2 fake tombs, ancient tunnels, act3 temples and act1 caves are good candidates.
    Best quality of drops, 99ilvl, chance to drop puzzle boxes

    By puzzle box i mean keys to ctogga, belial, azmoda, malthael, etc

    +1 to this

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    Moderator Mephisto's Avatar
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    Im fine with certain bosses dropping their own marks, but I do agree that the other puzzles: Ctoggha / Trag-Oul / Tyrael should have a bit % increased chance

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    It would be cool for harder areas to drop more rare items often, so you are rewarded for building strong characters. Like how crucible works but maybe add some very difficult inferno areas where you have higher drop rates on marks/keys/boxes.

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    Regular Member StenchTrench's Avatar
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    Lower the drop rate of end game gear significantly and raise the drop rate of the items needed to gain access to the events required to farm them. A thousand times yes please. It would make the game less tedious and boring and convince players to do longer MF runs.

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    Regular Member StenchTrench's Avatar
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    Trading is damn damn near annoying because everyone wants endgame gear or high runes. Frags and keysets have lowered in value because anyone can just make a WC barb and farm the shit out of vanilla content running solo. I understand that cooperative play is trying to be encouraged with the cruci, but the only way to efficiently farm High runes and blue organs right now is to solo rush 7 toons to hell and run private cow games. How about raising the number of items that drop off of vanilla monsters regardless of the number of players in game? I've also mentioned increasing the density of monsters in all vanilla areas. This would convince me and others I'm sure to farm for blue organs and high runes elsewhere and spend more overall time in each game created.

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    Junior Member sleezy2's Avatar
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    Quote Originally Posted by DacFarren View Post
    Trading is damn damn near annoying because everyone wants endgame gear or high runes. Frags and keysets have lowered in value because anyone can just make a WC barb and farm the shit out of vanilla content running solo. I understand that cooperative play is trying to be encouraged with the cruci, but the only way to efficiently farm High runes and blue organs right now is to solo rush 7 toons to hell and run private cow games. How about raising the number of items that drop off of vanilla monsters regardless of the number of players in game? I've also mentioned increasing the density of monsters in all vanilla areas. This would convince me and others I'm sure to farm for blue organs and high runes elsewhere and spend more overall time in each game created.

    wouldnt you rather farm inferno areas to obtain the items you need rather farm hrs to trade?? lol, you are saying the exact opposite of the article. its not to make vanilla mobs drop more, its so there are extra inferno areas to farm. are u looking for cow set or something, is that why you are running cows all time?? run some pits, i have also found lots of hrs in dreamlands along with 2 tyraels and arkaines.

    Raising the drop rate of keys would flood the market with godly gear. Unless you mean the boss would then not have a guaranteed drop? I think it would be way more fun to have key only areas open to farm, so its not as teadious. having an addional 3 or 4 maps to farm would break things up from the usual routes. also when it comes down to the last couple of items u need you can prioritize a map to farm when u need it.

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    Regular Member StenchTrench's Avatar
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    I mean that the boss would not have a guaranteed drop. Raise the drop rate of items requires to access events...lower the drop rate in events significantly.

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    Junior Member sleezy2's Avatar
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    [QUOTE=DacFarren;71643]I mean that the boss would not have a guaranteed drop. Raise the drop rate of items requires to access events...lower the drop rate in events significantly.[/QUOTE

    to bad you didnt read the orginal post. why still farm vanilla bosses for keys? RNG is already annoying enough farming countess keys and they have a reasonable drop rate. the idea of the article was to open more areas to farm, not make it more annoying

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    Regular Member StenchTrench's Avatar
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    [QUOTE=sleezy2;71724]
    Quote Originally Posted by DacFarren View Post
    I mean that the boss would not have a guaranteed drop. Raise the drop rate of items requires to access events...lower the drop rate in events significantly.[/QUOTE

    to bad you didnt read the orginal post. why still farm vanilla bosses for keys? RNG is already annoying enough farming countess keys and they have a reasonable drop rate. the idea of the article was to open more areas to farm, not make it more annoying
    I'm not disagreeing with your idea, I'm just adding more to it. And I'm talking about raising the obvious event openers. Marks, Tyreal's Key, Blue Organs...ect. And something has to be done about those Terror keys. 5 levels as opposed to 1 or 2 for the others? And I for one enjoy vanilla Diablo 2. That's why I came here: For the heightened experience of the same classic game I've been playing since 2000, with a bit of enhancements sprinkled here and there to keep it fresh and interesting. Farming is only boring because we have limited access to some of the events. Raising access to them and slightly lowering the drop rate of end game game gear would certainly make it less yawn-inducing.

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    Junior Member sleezy2's Avatar
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    [QUOTE=DacFarren;71735]
    Quote Originally Posted by sleezy2 View Post

    I'm not disagreeing with your idea, I'm just adding more to it. And I'm talking about raising the obvious event openers. Marks, Tyreal's Key, Blue Organs...ect. And something has to be done about those Terror keys. 5 levels as opposed to 1 or 2 for the others? And I for one enjoy vanilla Diablo 2. That's why I came here: For the heightened experience of the same classic game I've been playing since 2000, with a bit of enhancements sprinkled here and there to keep it fresh and interesting. Farming is only boring because we have limited access to some of the events. Raising access to them and slightly lowering the drop rate of end game game gear would certainly make it less yawn-inducing.
    lol, the only thing yoiu are adding is more blue organs to drop and terror keys. what you are suggesting is the same thing we are already doing!! with just higher drop rates and lower drop rates. wouldn't you rather farm a inferno map that dosnt have a key to get in, to obtain some of the most powerful gear in the game rather than farming vanilla bosses for marks?

    fyi. everyone on here loves diablo 2 vanilla, thats why we are all here. The problem lies is there is to much vanilla content right now. i have at this point done more than 3000 duriel runs... shit tons of frag runs, to many key runs for ubers and its boring af. why have all this gear to farm vanilla?

    I heard that event keys that are obtained anywhere in hell will have a higher drop rate next patch just not the marks.

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