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Thread: We need some fun

  1. #11
    Retired Staff SaintSlavut's Avatar
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    Annihilus Account: SuperNeckBeard

    Server stability has always been the #1 priority here. Annihilus used to be way worse with crashes but most errors have been fixed. This next patch may iron them out completely. The owner of this server is seriously a pro at coding this game and I have no doubt that he will nullify all issues eventually. You will see.

    Those who have been around since the beginning know what's up. It's impressive as hell how far this server has come.

  2. #12
    Quote Originally Posted by DacFarren View Post
    While I am all for new content to keep things interesting, I have to address the elephant in the room: server crashes. It kind of deflates the purpose. No one is going to invest their time and efforts into the crucible with constant crashes and disconnects. I would suggest improving server stability first before adding new content.
    While your point is usually valid, that isn't the case this time around. A friend of mine (his name is lolet, you won't see him on D2 as he doesn't actually play) does the "outside coding" of the game, we've come to the conclusion most of the crashes from the extra code we have patching onto the game server, allowing us special features no other server has, such as 64 player games. The outside code is all his and he is a complete genius at it, but him working on that has absolutely nothing to do with me working on the actual content in-game, such as The Crucible . We are well aware server crashes are a huge priority but these things take time, as I have said from the beginning we are ALWAYS looking into crashes and ways to fix them.

    Just like NeckBeard said, we have come so far since last January, and let me tell you the first 4 months of the server being up was EXTREMELY rough and stressful due to a very harsh attack against the server from an outside source. We were finally able to stop that and have come so far since then. I appreciate you all sticking around and dealing with the occasional crashes, but please take my word for it when I say we're always prioritizing the crashes over anything else, but that doesn't mean I cannot make content while lolet focuses on the crashes behind the scenes. We actually have completely negated crashes (we may get an unrelated occasional crash every so often but nothing related to what we have now) if we leave the player cap at 8 next patch, but we have made stability changes and I want to test 64 player games again to see if we've made progress there. All I can do now is promise you guys we're always looking to improve stability and content, and continue to give you more and more to do than you've ever had to do on Diablo 2 while lolet improves the outside coding.

  3. #13
    Regular Member StenchTrench's Avatar
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    Annihilus Account: Gothix

    Quote Originally Posted by Game View Post
    While your point is usually valid, that isn't the case this time around. A friend of mine (his name is lolet, you won't see him on D2 as he doesn't actually play) does the "outside coding" of the game, we've come to the conclusion most of the crashes from the extra code we have patching onto the game server, allowing us special features no other server has, such as 64 player games. The outside code is all his and he is a complete genius at it, but him working on that has absolutely nothing to do with me working on the actual content in-game, such as The Crucible . We are well aware server crashes are a huge priority but these things take time, as I have said from the beginning we are ALWAYS looking into crashes and ways to fix them.

    Just like NeckBeard said, we have come so far since last January, and let me tell you the first 4 months of the server being up was EXTREMELY rough and stressful due to a very harsh attack against the server from an outside source. We were finally able to stop that and have come so far since then. I appreciate you all sticking around and dealing with the occasional crashes, but please take my word for it when I say we're always prioritizing the crashes over anything else, but that doesn't mean I cannot make content while lolet focuses on the crashes behind the scenes. We actually have completely negated crashes (we may get an unrelated occasional crash every so often but nothing related to what we have now) if we leave the player cap at 8 next patch, but we have made stability changes and I want to test 64 player games again to see if we've made progress there. All I can do now is promise you guys we're always looking to improve stability and content, and continue to give you more and more to do than you've ever had to do on Diablo 2 while lolet improves the outside coding.
    Sounds good. I plan on sticking around for the long haul myself. It's good to hear that stability is the overall top priority. I look forward to the next patch and the improvements that come along with it.

  4. #14
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    Annihilus Account: sine25

    it is still a better server than most. either the server content is way to far left of d2, just the same as bnet, or requires a full group to play. this server allows me to either play by myself or group up, not forcing me to one or the other. this is the only server i have ever thrown money at, so that is saying something. i have been here since the first few hours of the server and the stability has improved by leaps and bounds

  5. #15
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    Annihilus Account: sine25

    oh and game that guy we thought might have been the issue for the ddos attacks, his server crashed and burned awhile back

  6. #16
    Quote Originally Posted by sine25 View Post
    it is still a better server than most. either the server content is way to far left of d2, just the same as bnet, or requires a full group to play. this server allows me to either play by myself or group up, not forcing me to one or the other. this is the only server i have ever thrown money at, so that is saying something. i have been here since the first few hours of the server and the stability has improved by leaps and bounds
    Thanks We have MUCH more content of all kinds coming as well, solo and group!

    Quote Originally Posted by sine25 View Post
    oh and game that guy we thought might have been the issue for the ddos attacks, his server crashed and burned awhile back
    Yeah, I have a VERY good idea of who was behind it all along, but we figured out their exact method and patched it. They tried a few more things then finally resorted to just a DDoS rather than a specialized attack, I moved to a more expensive host with better protection and ever since then the attacks are gone. Just good old legit crashes now!

  7. #17
    New Member alteredbeing's Avatar
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    Annihilus Account: AlteredBeing

    Perhaps a youtube campaign would benefit the server. While i appreciate the players we have, the community is too small, clicky, and attractive to asperger-types who don't value community.

  8. #18
    Quote Originally Posted by alteredbeing View Post
    Perhaps a youtube campaign would benefit the server. While i appreciate the players we have, the community is too small, clicky, and attractive to asperger-types who don't value community.
    Indeed that would definitely help, but we would need users to volunteer to make decent videos.

  9. #19
    Retired Staff Dante's Avatar
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    Annihilus Account: schiggy
    Snake Champion!

    Why not start a vid dump/pic dump to collect some material, as I suggested a while ago already. We can update the frontpage with new stuff too then.
    Also give away like 50g or smth each highly voted pic or pic.

    I'm sure we have plenty of creative people here who would voluntarily create content.

  10. #20
    Quote Originally Posted by Dante View Post
    Why not start a vid dump/pic dump to collect some material, as I suggested a while ago already. We can update the frontpage with new stuff too then.
    Also give away like 50g or smth each highly voted pic or pic.

    I'm sure we have plenty of creative people here who would voluntarily create content.
    I would really like to get 3.1 out and maybe even some more stability fixes before we try bringing in a wider audience though, a bad first impression would be terrible ;(

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