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Thread: New Dungeon Idea

  1. #1
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    New Dungeon Idea

    New Dungeon Idea

    How about we have 7 dungeons that each have different bosses. Each of these dungeons requires the user to be a certain class (one per class). An idea on how to do this is have items drop randomly throughout hell or inferno levels that have class-only requirements, like a sword that has necro only on it. That class would equip the item and attack a corresponding item ( think khalims flail and the orb). Being said, as akara can tell what class you are, I have a hunch that we could just have a weapon to strike the item and it just determines what portal to open.

    The bosses would have to be tailored to accommodate for the different abilities of each class (ie druid being kinda crappy vs zon being ridiculous)

    Said bosses however, would not drop items for the class required to gain entrance. The druid dungeon would drop Zon items, Zon dungeon Assassin items, etc. The idea is to make the super common classes have the gear for the uncommon classes to drop.

    We could possibly go even further and make the bosses have phases. For example, there could be 3 sub-bosses that each drop a small charm that has a single charge of a curse or spell that removes an immunity the boss develops. So, when boss is at 100%, use spell/curse and he can be damaged until he hits 50% and the player needs to cast the second charge on the second SC to get him down to 25%, and the last charge to kill him.

    If the phases can't be done, on death have him spawn a different version of himself twice.

    To take it a step further, you could require that specific skills be used, ie a door blocking a path in the assassin level can only be destroyed by magic dmg or a pit that can only be dragon flight-ed over. Cairn stones the sorceress has to use telekinesis on to activate a portal. 5 statues a pally has to kill at the exact same time (holy light), a room with 50 locked chests for the sin to open(she doesn't need keys so why not?) and a random chest opens a portal, necromancer is in a cemetery and has to revive the right body to have the monster cast its portal spell or w/e, barbarian can do something with grim ward, druid could require...idk reflecting so much damage to something?

    To make it entirely end game, require Standard of Heroes and items from crucible and cow queen to be cubed together (cow queen's ear, cain's staff[wirts leg], and a SoH) to make the item that allows access to these dungeons.


    And the rewards? I feel they should be aimed towards rather unlikely or unseen builds such as martial arts sin(sins only using talon dont count), throwing barbs(not shields), Veng pally, any druid, etc.


    Thoughts are welcome.

  2. #2
    Retired Staff Dante's Avatar
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    Snake Champion!

    I really like the idea of a class specific challenge.
    Perhaps even drop a token on the way to switch skills and prepare this with items in your stash.

    Also the rewards shouldn't be OP items, like we have as rewards now mostly, making the other items kinda crappy. Instead something unique that you have to specifically use or something fun, idk.

    Imo, ideas like that are awesome and you showed nice ways already to make it a great journey. But what we really should add is more public oriented fun. People opening games to run them, like baal runs, you wouldn't do alone. Most of the stuff we have is like solo player fun or small private group(crucible). I'd like something around your idea, but encouraging to only run them as a public group, without the mindset of better doing it alone because you want to keep the drops for yourself. get what I mean?

  3. #3
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    what about a drop system like ubbers? (1 token per char)
    you make a dunjeon without op items but usefull ( effects, small charms, jewels etc etc) all items would be unique, and drop 1 for each player.
    exemple: a 8 player game, it drops a small charm x8, and cannot be pick up more than once per char.
    So people wont feel upset with drops.
    + we could add a system for large amount of players game.
    same idea + 1 unique item that drops, same kind of items ( jewels etc etc ) but with better stats, so it could be (in a 8 player game) 7 small charm or jewels of the same type + 1 with better stats.

    It would keep the challenge on for a while, and make some items still rare.

    exmple of items :

    small charm : + 15/20 all res.
    +1/5% all stats
    +1/3% skill damage.

    better small charms : +20/25 all res
    +5/7% all stats
    +3/5% skill damage.

    something like that.
    Last edited by thessarill; 01-21-2016 at 06:16 AM.

  4. #4
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    Interesting idea. Here's my little suggestion: a 10 level dungeon. Each dungeon with its own level of difficulty. Every monster in the dungeon is invincible if there are less than 5 players (actively killing!) in that dungeon. So, if 5 players are killing monsters and 1 of them dies, the monsters will turn again invincible until the other player joins in the fight again. Maybe this will encourage public games!
    In order to get to the next dungeon, you have to kill all monsters and the last monster will drop a key with which you can go to the next level.

  5. #5
    Quote Originally Posted by Myself View Post
    Interesting idea. Here's my little suggestion: a 10 level dungeon. Each dungeon with its own level of difficulty. Every monster in the dungeon is invincible if there are less than 5 players (actively killing!) in that dungeon. So, if 5 players are killing monsters and 1 of them dies, the monsters will turn again invincible until the other player joins in the fight again. Maybe this will encourage public games!
    In order to get to the next dungeon, you have to kill all monsters and the last monster will drop a key with which you can go to the next level.
    That sounds almost identical to the Crucible

  6. #6
    Retired Staff Dante's Avatar
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    Snake Champion!

    Crucible is a very nice challenge, but it's not made for uncoordinated public games atm.

    these factos work against public crucibles:

    - 1 guy isnt allowed to die
    - loot is too worthy and hard to get
    - difficulty scales with players

    In a small team of 3-4 people it's amazing fun though, but to run to the end, which is everybodys goal now, requires good gear, high damage and strategy. It is not for public runs, but that's all fine.

    You can see atm, that the most fun public thing about public games here are inferno cows.
    You could even add more fun to it if you add a tiny fraction chance that all cows there drop cow set pieces.

    A new dungeon idea should consider this.

  7. #7
    Quote Originally Posted by Dante View Post
    Crucible is a very nice challenge, but it's not made for uncoordinated public games atm.

    these factos work against public crucibles:

    - 1 guy isnt allowed to die
    - loot is too worthy and hard to get
    - difficulty scales with players

    In a small team of 3-4 people it's amazing fun though, but to run to the end, which is everybodys goal now, requires good gear, high damage and strategy. It is not for public runs, but that's all fine.

    You can see atm, that the most fun public thing about public games here are inferno cows.
    You could even add more fun to it if you add a tiny fraction chance that all cows there drop cow set pieces.

    A new dungeon idea should consider this.
    All cows do have a chance to drop the cow set in Inferno Cow

  8. #8
    Wiki Moderator Lampogriz's Avatar
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    chance is close to zero

  9. #9
    Quote Originally Posted by Lampogriz View Post
    chance is close to zero
    If it wasn't rare then the set would be worth nothing, I have no plans to make items rain from the sky. Sorry guys!

  10. #10
    Retired Staff Dante's Avatar
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    Snake Champion!

    Haha really?

    Cool news, didn't know that

    Yea it's all fine with the small chance, some items should be super rare I agree. Just very nice the chance exists.

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