Alrighty guys, I have a few more 99% confirmed features for 3.2.


Damage Reduction % cap is now 75%, up from 50%.

Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.