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SotR 1.1 Changelog: March 27th, 2020
SotR 1.1 March 27th, 2020 Changelog:
Core Changes:
• The ladder has reset! Good luck on the race to Level 99!
• The endgame "map" system Riftstones has been implemented. You can find Riftstones from Rifts that are Level 70+.
• The Lich King fight has returned with a brand new written from scratch AI, making him one of the most exciting and challenging boss fights yet. (Will be enabled at a future date!)
• Several new Unique Items have been added.
• A new Loot Filter has been implemented and is VERY customizable. You can find more info on our wiki here.
Monster Changes:
• Ctoggha and Trag'Oul now have a chance to drop their exclusive Unique Items.
Skill Changes:
• Whirlwind has been reverted back to its "Classic" form, hitting every 4 frames regardless of attack speed.
Item Changes:
• Almost every Magic Find Unique has been nerfed in attempt to lower total Magic Find values.
• Tir / Amn Runes have had their leech lowered to 3%.
• Ist Rune Magic Find values have been lowered.
• Bloodletter's Blood Cyclone now hits more often.
Misc Changes:
• Rift Monsters are now properly considered "Rift Monsters".
• Reanimated monsters now benefit from +% minion damage / life stats.
• Unstable Rifts / Rifts now only scale up to Level 75, down from Level 90.
• Made some changes to the Gold System to drastically lower the amount of desync that was happening.
• Improved Veiled Rift Energy, it no longer rerolls your entire item's stat ranges.
• You can now view your total deaths for a specific character with the "#deaths" command in-game.
Bug Fixes:
• The experience bar will no longer sometimes decide to run away if you gained too much experience at once.
Last edited by Game; 03-31-2020 at 01:19 AM.
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