Complete Mercenary Guide

==================UNDER CONSTRUCTION==================
This page is to list all of the useful items available to put on mercenaries; including items with points in auras, and items used to build a follower capable of tanking some of the tougher areas of the game!

BUILD COMPARISONS WELCOME! Comment below...


------- NOTE : please remind me to add amulets in to this upon 6.0 release ---------


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=-=-=-= Warning : This won't be finished straight away - bear with me! =-=-=-=
Until I come across every item in game that hasn't been put on the wiki but has
received an update, there may be some mistakes where classic and modded items differ.
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======== MERC SKILLS: =========

These are the abilities available to each type of Mercenary. Act 2 has a slightly different mechanic, being that the Aura type is different depending on not only which type of Mercenary you hire, but also which Difficulty level you hire them from.

For tanking, act 2 and Act 5 are your best bets to aim for.
Although the melee fighters distract the enemy much more effectively, stacking protecting auras on whichever Mercenary you have the best items for is likely going to out-last any other hireling that's under-geared.
Notable reasons to chose each type are:
Act 1 ability to freeze and chill, plus a minor defense de-buff
Act 2's Passive Aura skill.
Act 3's ability to freeze and chill, plus an extra offhand item slot to stack auras with.
Act 5's ability to Stun large groups of enemies.

Act 1:
Ranged.
Bow, Helm, Body.
Inner Sight - lowers defense.
Fire/Cold arrow - Procs with Etrayu/Frostfire multishot ability.

Act 2:
Melee.
Spear/Polearm, Helm, Body.
Normal/Hell:
-Defensive: Holy Freeze Low damage, Slowing AoE.
-Offensive: Might Party Damage % buff AoE.
-Combat: Thorns Reflect Damage AoE.
Nightmare:
-Defensive: Defiance Party Defense % buff AoE.
-Offensive: Prayer Life over time AoE.
-Combat: Blessed aim Attack Rating % buff AoE.

Act 3:
Ranged.
Sword, Shield, Helm, Body.
-Cold: Slow, Freeze, Damage, Defense buff.
-Lightning: Damage only.
-Fire: Damage only.

Act 5:
Melee.
Sword (1h/2h), Helm (and Barbarian Helms), Body.
Stun, Bash - Able to stun large groups of enemies.




================== ITEMS: ==================

=-=-=-=-=-=-=-=-=-=-= Auras: =-=-=-=-=-=-=-=-=-=-=

It is worth noting that when multiple Auras of the same type are in use, only the highest ability level will effect the party, however the Mercenary will ALWAYS use his/her own Aura.
Knowing this, we can stack Auras even more effectively by complimenting other members of the party.
It's often worth a trip to Act 2 in order to get the most out of teaming up with another player.


============= Helms: =============
=-= Concentration =-=
'FOCUS' runeword; 3 sockets, Um Tor Ohm; Level 10.

=-= Holy Shock =-=
Short Circlet; Unique Circlet; Level 5. (Level varies? Conf.)

=-= Mass Regeneration =-=
Devil's Bargain; Unique Demonhead; Level 25-30.

=-= Pestilence =-=
Trag'Oul's True Guise; Unique Bone Visage; Level 5-10. ===== Adds Conviction to Fire Golem (Necromancer)




============= Armour: =============
=-= Conviction =-=
'INFINITY' runeword; 4 sockets, Ber Mal Ber Ist; Level 10-15.

=-= Defiance =-=
Steel Carapace; Unique Shadow Plate; Level 5-10.

=-= Holy Fire =-=
Azmodan's Shell; Unique Great Hauberk; Level 41. (Varies? Conf.)
'DRAGON' runeword; 3 sockets, Sur Lo Sol; Level 10-15.

=-= Holy Freeze =-=
Duriel's Shell; Unique Cuirass; Level 7. (Varies? Conf.)

=-= Holy Shock =-=
'DREAM' runeword; 3 sockets, *RUNES*; Level 15.

=-= Pestilence =-=
The Husk Of Kaalut; Unique Scarab Husk; Level 5-10.

=-= Resist Cold =-=
Elder Of Tristram; Unique Dusk Shroud; Level 3-6.

=-= Thorns =-=
'BRAMBLE' runeword; 4 sockets, RAL Ohm Sur Eth; Level 20-30.




============= Act 1: BOWS =============
=-= Concentration =-=
'PRIDE' runeword; 4 sockets, Cham Sur Io Lo; Level 16-20.

=-= Fanatisism =-=
'FAITH' runeword; 4 sockets, *RUNES*; Level #.

=-= Holy Freeze =-=
'ICE' runeword; 4 sockets, *RUNES*; Level #.
'DOOM' runeword; 5 sockets, Hel Ohm Um Lo Cham; Level 15-20.

=-= Thorns =-=
'EDGE' runeword; 3 sockets, *RUNES*; Level #.

=-= Vigor =-=
'HARMONY' runeword; 4 sockets, *RUNES*; Level #.




============= Act 2: POLEARMS / SPEARS =============
=-= Concentration =-=
'PRIDE' runeword; 4 sockets, Polearm/Spear, Cham Sur Io Lo; Level 16-20.

=-= Conviction =-=
'INFINITY' runeword; 4 sockets, Polearm, *RUNES*; Level 12.

=-= Holy Freeze =-=
'DOOM' runeword; 5 sockets, Polearm/Spear, Hel Ohm Um Lo Cham; Level 15-20.




============= Act 3: SWORDS & SHIELDS =============
=-= Armour Penetration =-=
Sss'Haa's Primordial Fang; Unique Mythical SWORD; Level 20-25.

=-= Blessed Aim =-=
'BANISH' runeword; 3 sockets, SHIELD, Ohm Lo Vex; Level 10-12.

=-= Bulwark =-=
Dragon's Bulwark; Unique Hyperion SHIELD; Level 15-20.

=-= Concentration =-=
'PRIDE' runeword; 4 sockets, SWORD, Cham Sur Io Lo; Level 16-20.

=-= Conviction =-=
'MALEVOLENT' runeword; 4 sockets, SHIELD, Tor Zod Xer Gul; Level 9.

=-= Holy Fire =-=
'HAND OF JUSTICE' runeword; 4 sockets, SWORD, Sur Cham Amn Lo; Level 20.
'DRAGON' runeword; 3 sockets, Shield, Sur Lo Sol; Level 10-15.

=-= Holy Freeze =-=
'DOOM' runeword; 5 sockets, SWORD, Hel Ohm Um Lo Cham; Level 15-20.
Medusa's Gaze; Unique Aegis SHIELD; Level 5-10.

=-= Holy Shock =-=
'DREAM' runeword; 3 sockets, SHIELD, *RUNES*; Level 15.

=-= Meditation =-=
Bane Of The underworld; Unique Troll's Nest SHIELD; Level 15-20.

=-= Might=-=
'LAST WISH' runeword; 6 sockets, SWORD, *RUNES*; Level 17. (Varies? Conf.)

=-= Redemption =-=
'PHOENIX' runeword; 4 sockets, SHIELD, Vex Vex Lo Jah; Level 10-18.
'PHOENIX' runeword; 4 sockets, SWORD, Vex Vex Lo Jah; Level 10-18.

=-= Salvation =-=
Azurewrath; Unique Phase Blade SWORD; Level 3 (Level varies? Conf.)
'LAWBRINGER' runeword; 3 sockets, SWORD, *RUNES*; Level 6-18.

--------- (Sanctuary not Salvation? Conf.)
Azurewrath; Unique Phase Blade SWORD; Level 10-13 (Level varies? Conf.)




============= Act 5: 2H SWORDS (And Barb Helms) =============
=-= Concentration =-=
'PRIDE' runeword; 4 sockets, Cham Sur Io Lo; Level 16-20.

=-= Holy Freeze =-=
'DOOM' runeword; 5 sockets, Hel Ohm Um Lo Cham; Level 15-20.

=-= Fanaticism =-=
Cataclysm; Unique Colossus Blade; Level 10-15.

=-= Might =-=
Buster Sword; Unique Whatthefuckevenisthis Sword; Level 30-40.
'LAST WISH' runeword; 6 sockets, SWORD, *RUNES*; Level 17. (Varies? Conf.)

=-= Redemption =-=
'PHOENIX' runeword; 4 sockets, Vex Vex Lo Jah; Level 10-18.

=-= Sanctuary =-=
'LAWBRINGER' runeword; 3 sockets, *RUNES*; Level 6-18.

=-= Vengeance =-=
'KINGSLAYER' runeword; 4 sockets, Mal Um Gul Fal; Level 20.




=-=-=-=-=-=-=-=-=-=-=CURSES:=-=-=-=-=-=-=-=-=-=-=

============= Act 1: BOWS =============
=-= Amplify Damage =-=
Witchwild String; Unique Short Siege Bow; Level 5.

=-= Decrepify =-=
'WRATH' runeword; 4 sockets, *RUNES*; Level 1.

=-= Lower Resist =-=
Frostfire; Unique Great Bow; Level 5. === 25% Striking.




============= Act 2: POLEARMS / SPEARS =============
=-= Weaken =-=
Blackleach Blade; Unique Bill; Level 5. === 35% Striking.




=-=-=-=-=-=-=-=-=-=-= Noteworthy Items: =-=-=-=-=-=-=-=-=-=-=


============= Act 1: BOWS =============
Zephyr; Unique Crusader Bow; -100% Target Defense debuff.

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Comments

  1. I'm unable to edit this now that it's posted.. Can something be done about this, please? I'll keep a running edit within the forum's guide section for comparison. Cheers!

    http://annihilus.net/showthread.php?t=12624
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